![]() ![]() Easy to use: In most cases, you simply export a TMX file into your Unity project and place the automatically generated prefab in your scene – no further edits needed.Support for customized creation of Unity Prefabs.Can assign Tag, Sorting Layer, Order in Layer, and (Physics) Layer of exported GameObjects through properties in Tiled.Polygon colliders can be concave, have holes, and be composed of separate polygons.Tile Layer collisions supported (with slopes, odd-shaped polygons).Exports Object Layer as polygons, polylines, rectangles, circles.Supports all TMX layer formats (XML, CSV, Base64, gzip/zlib compressed).Builds a Unity prefab out of your TMX map file. ![]() ![]() You can download the Tiled2Unity Utility from the Download Page. It’s what I used when creating the maps for Mega Man in Unity and I’ve now retooled and de-hacked my Tiled-to-Unity exporter (called Tiled2Unity Utility because naming things is hard) for general consumption by my fellow game developers – free of charge under the MIT License. If you’ve been working on a 2D tile-based game in the last couple of years then there’s a decent chance you’re familiar with Thorbjørn Lindeijer’s excellent Tiled Map Editor. (Note: ‘Minimalist’ example artwork is attributed to Blarget2 via ) Use SuperTiled2Unity to import Tiled Map Editor maps into your Unity projects instead. Hi there! Tiled2Unity is no longer in development nor supported. ![]()
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